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2 ASMR Tower Scripts Pack – OP Auto Farm & Fast Win

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ASMR Tower scripts are Lua code snippets injected via a Roblox executor to automate coin farming, trigger instant wins, and instantly clear checkpoints in ASMR Tower [UPD]. Below we list 2 highly effective working scripts for ASMR Tower with their core features, executor compatibility, and full Lua code blocks so you don’t even need a pastebin loadstring to get started. Whether you are looking for a rapid auto farm or an OP money giver to skyrocket your in-game wealth, these scripts have you covered. Both releases are officially verified as mobile ready and perfectly suited for a mobile ready Roblox executor.

#Script NameGameKey Features (short)Key SystemMobile ReadyExecutor Compatibility
19kd8 – Coins AutofarmASMR Tower [UPD]Auto Farm Coins, Auto Reset❌ (Not specified)Volt, Potassium, Synapse Z, Wave, Delta, Codex, OpiumWare, Seliware
2deca – Auto Farm Coin/WinASMR Tower [UPD]Under 5s Win, Auto Rejoin, Custom GUI❌ (Not specified)Potassium, Wave

1. 9kd8 – ASMR Tower Coins Autofarm

This straightforward but highly efficient Lua code loops through all 61 map checkpoints to continuously farm coins. It automatically resets your character after reaching the top, making it an excellent OP money giver for players wanting to idle their progression.

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Features:

  • Farm Coins endlessly by exploiting the checkpoint remote events.
  • Trigger Checkpoints rapidly from 1 to 61 in sequential order.
  • Reset Character automatically after completion to restart the cycle.
  • Confirmed working on a massive list of modern executors.
_G.state = true
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Signals = ReplicatedStorage:WaitForChild("Signals")
local RemoteEvents = Signals:WaitForChild("RemoteEvents")
local Checkpoint = RemoteEvents:WaitForChild("Checkpoint")
local ResetCharacter = RemoteEvents:WaitForChild("ResetCharacter")

while true do
    if not _G.state then
        task.wait(1)
        continue
    end
    
    for i = 1, 61 do
        pcall(function() Checkpoint:FireServer(i) end)
        task.wait(0.1)
    end
    
    task.wait(1)
    pcall(function() ResetCharacter:FireServer(true) end)
    task.wait(0.5)
end

❌ Key System: Not specified | 📱 Mobile Ready

2. deca – Auto Farm Coin/Win

A lightning-fast instant win script designed to finish the tower job in under 5 seconds. It includes a sleek on-screen GUI to display your current checkpoint status and features an automatic server rejoin mechanism, making it ideal for the auto-execute folder.

Features:

  • Instantly Win the tower by blasting through all checkpoints at once.
  • Rejoin Servers automatically (Server Hop) as soon as the run is finished to maintain an infinite loop.
  • Track Progress via a clean custom UI displaying initialization and completion status.
  • Auto-Execute friendly for completely unattended overnight farming.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TeleportService = game:GetService("TeleportService")

if not game:IsLoaded() then
    game.Loaded:Wait()
end

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "AutoAutonomousGUI"
ScreenGui.ResetOnSpawn = false

local success = pcall(function()
    ScreenGui.Parent = game:GetService("CoreGui")
end)

if not success then
    ScreenGui.Parent = Players.LocalPlayer:WaitForChild("PlayerGui")
end

local StatusLabel = Instance.new("TextLabel")
StatusLabel.Size = UDim2.new(0, 250, 0, 50)
StatusLabel.Position = UDim2.new(0.5, -125, 0.1, 0) 
StatusLabel.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
StatusLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
StatusLabel.Font = Enum.Font.GothamBold
StatusLabel.TextSize = 18
StatusLabel.Text = "Initializing..."
StatusLabel.Parent = ScreenGui

local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = StatusLabel

task.spawn(function()
    local CheckpointEvent = ReplicatedStorage:WaitForChild("Signals"):WaitForChild("RemoteEvents"):WaitForChild("Checkpoint")
    
    for i = 1, 61 do
        StatusLabel.Text = "Firing Checkpoint: " .. i .. " / 61"
        CheckpointEvent:FireServer(i)
        task.wait(0.1) 
    end
    
    StatusLabel.Text = "Finished! Rejoining..."
    StatusLabel.TextColor3 = Color3.fromRGB(100, 255, 100) 
    task.wait(1) 
    local player = Players.LocalPlayer
    
    if #Players:GetPlayers() > 1 then
        TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, player)
    else
        TeleportService:Teleport(game.PlaceId, player)
    end
end)

❌ Key System: Not specified | 📱 Mobile Ready

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Frequently Asked Questions (FAQ)

Do these scripts work on mobile?

Yes, both ASMR Tower scripts are Mobile Ready. To run them, simply copy the code and paste it into a mobile ready Roblox executor like Delta, Codex, or Volt.

Do I need to bypass a key system to use these?

Neither of the provided scripts inherently contain a key system prompt in their source code, acting as a true keyless script experience. However, your chosen executor may still require a key to inject into Roblox.

What executors are best for ASMR Tower scripts?

According to developer testing, Potassium and Wave are fully compatible with both scripts. If you are using script #1, you have a broader range of options including Synapse Z, OpiumWare, and Seliware.

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